![]() ![]() ![]() If I did decide to not fire the main guns and instead dance with torps waiting for the secondaries to do their business, there's no guarantee someone else won't put a volley in meaning I can't do the required 10760 damage. Even if I find one that does have enough health, I don't really want to wait around with it trying to torp me, so my main guns tend to claim large portions of its HP. Now unfortunately, destroyers aren't a problem (killed 3 with secondaries once), but they generally don't have that much health. Since the warspite has 53800 HP means I need to do 10760 damage to a single ship with the secondary weapons and sink it. The problem is in order to unlock it I need to do 20% of my HP in damage to an enemy ship using secondarys AND be the one who sinks it. I can't get the achievement to grant the flag. So obviously I'd love to put the close quarters expert flag on - why wouldn't I want them to be MORE accurate, have an extra 5% range and reload 5% faster? The fact that they're all HE so they blow up modules and cause fires, and do decent damage regardless of target (no over penning or bouncing AP here!), along with their decent range and RoF makes them a charm to play. Recently I've been playing the warspite lots, and loving the secondary guns. ![]()
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